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PPSFA View Drop Down
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    Posted: May-13-2008 at 12:50pm

I'm sure you have already considered this, but I have to ask anyway since I haven't seen anything about it yet.... I assume this will be fully multiplayer/shared cockpit compatible? I run FSX SP2 and 99% of all my flying is shared cockpit, so it's a 'biggy' for me.

TIA

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Jim Rhoads View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Jim Rhoads Quote  Post ReplyReply Direct Link To This Post Posted: May-14-2008 at 8:24am

Then we may be disappointing you.

This is a very complex add-on and trying to fit shared cockpits in the pipe is not going to work well for us / you.  Besides, the whole thrust and beauty of the Mustang is its single pilot certification ops.

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Post Options Post Options   Thanks (0) Thanks(0)   Quote PPSFA Quote  Post ReplyReply Direct Link To This Post Posted: May-14-2008 at 11:24am

Thanks for the reply. I fly many 'complex' planes now that are SC compatible, including other Citations that are single pilot certified. Just because it is, doesnt mean most (real world) won't be flown with 2 pilots, because of the safety factor.

Shared cockpit is a major feature of FSX, and if this plane isn't going to utilize it, I think you are going to miss an expanding part of the market. I'm very dissapointed to hear this, as I was really looking forward to this plane.

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Post Options Post Options   Thanks (0) Thanks(0)   Quote Jim Rhoads Quote  Post ReplyReply Direct Link To This Post Posted: May-14-2008 at 11:46am

I appreciate your comments and perspective and sorry to disappoint you as well.

However our experience so far is just the opposite.  We have had very, very few requests or interest in the shared cockpit experience. Even though it is important to you (I appreciate that) It does not seem to be to a large part of our client base.

However, this product is going to have a very extensive set of features that many will enjoy. I wouldn't give up just yet. No product can be everything to everybody, but I think it will be an awful lot to most.

Jim

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Post Options Post Options   Thanks (0) Thanks(0)   Quote PPSFA Quote  Post ReplyReply Direct Link To This Post Posted: May-14-2008 at 12:11pm

Thanks for the fast reply.

I fly almost exclusively in multiplayer, and promote it every chance I get. Since the first release of FSX, the numbers have been steadily increasing, as more and more become aware of the experiance. I fly with a group almost daily.

I understand from your standpoint its a small segment right now, compared to the overall customer base. However, if more developers helped promote it, it obviously would grow. Flying a trip with a second pilot or givng instruction with the student watching is as close to real world flying as I have seen on a computer, and I've been a commercial pilot since 1972.

I also am aware of just how difficult it is to code these things, I was just hoping that a new plane, from scratch, might have this capability. I'll sit back and watch 'my' plane get built, and hope for the best. I'll still be getting it regardless. 

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Post Options Post Options   Thanks (0) Thanks(0)   Quote ramsa329 Quote  Post ReplyReply Direct Link To This Post Posted: May-14-2008 at 12:15pm

Just to add a few words to this topic.

As someone who works closely with users of FSX, although not on the designer side of the issue, I feel that the shared cockpit aspect of FSX is one of the most important and truly interesting aspects of that sim.

When we test a clients machine it also includes testing multi-player/shared cockpit functionality and our clients consider it a very important aspect when considering a purchase.

Sometimes I think that the flightsim world is divided between two groups those that complain and are unable to effectively use FSX (often through their own contrivance) and those that fly the sim. The latter very rarely post since for the most part they are too busy flying and enjoying their sims.

As pointed out by another poster "full FSX functionality" is not a "dream" but rather an ongoing reality which I feel will gradually be seen as the norm by all users and the demand will only get stronger that add-ons with their ever rising high costs will meet all the requirements to function fully in FSX, including shared cockpit.

Michael Greenblatt

www.fs-gs.com 

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Post Options Post Options   Thanks (0) Thanks(0)   Quote Jim Rhoads Quote  Post ReplyReply Direct Link To This Post Posted: May-14-2008 at 1:20pm

Lets not lose focus of the primary intent of the Mustang. It was designed for single pilot Ops. That is what it was designed for and its true focus.

As with any complex product, much of the coding is custom, and in this case "A LOT IS" and has nothing to do with the FSX SDK.  Therefore it is quite possible that a lot of it will not work in the native multi-player mode.  We will investigate, but I am telling you the truth when I tell you not to hold your breath for this.

Regards,

Jim Rhoads

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Post Options Post Options   Thanks (0) Thanks(0)   Quote PPSFA Quote  Post ReplyReply Direct Link To This Post Posted: May-14-2008 at 2:33pm
Thanks for being upfront on this, not all developers would be.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Jim Rhoads Quote  Post ReplyReply Direct Link To This Post Posted: May-14-2008 at 4:00pm
No problem, but I will be looking into it just the same.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote PPSFA Quote  Post ReplyReply Direct Link To This Post Posted: May-14-2008 at 8:43pm

Originally posted by Jim Rhoads Jim Rhoads wrote:

No problem, but I will be looking into it just the same.

Thats great to hear :-)

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Post Options Post Options   Thanks (0) Thanks(0)   Quote ahuimanu Quote  Post ReplyReply Direct Link To This Post Posted: May-21-2008 at 4:51pm
ACES team member Engauged has an interesting post on shared cockpits and custom gauge/state variables:  http://blogs.technet.com/engauged/archive/2007/11/13/how-do-i-share-data-between-c-gauges-in-a-shared-cockpit-scenario-part-1.aspx

it probably doesn't change the intended direction for this product, but she does reveal how it can be done for 3rd Party aircraft with extensive use of non-SDK techniques.

I'll be happy with or without the shared cockpit bit.  But I do agree with the other posters that we (users and 3rd Party content providers) haven't entirely warmed up/wised up to the full range of FSX possibilities.

Jeff
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Jim Rhoads Quote  Post ReplyReply Direct Link To This Post Posted: May-21-2008 at 8:47pm

for 3rd Party aircraft with extensive use of non-SDK techniques.

Don't confuse MS speak for reality. Don't kid yourself my friend.  As I said before, we will be working within the parameters that we are able too.

Jim Rhoads

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